![]() Improved the general stability and polish.įixed NETWORK related issues PS4 | Xbox One | Steam.Adjusted some aspects of the battle mechanics and special moves.Specific character changes can be found, here. Bandai Namco released all the changes, which you can read below. There was also a problem with the creation mode that's been fixed. So what does SoulCalibur VI version 1.10 bring? There are some general gameplay adjustments and fixes to the network and online matches. Temporary fix instructions until the patch: Wait for a few seconds on the stage selection screen. ![]() This issue will be fixed with the next patch. ![]() The game would get stuck on either the character selection screen or the stage selection screen. To correct this, we have added information that stipulates the above mentioned move does not result in a continuous combo in all but some of the characters. The tip that specified that activating the following move would result in a continuous combo is inaccurate/erroneous "During Aggression Shift while soul charged B.B ~ During Aerial Leap B+K". Corrected "2B"'s movement list: Corrected some inaccurate/erroneous information displayed on "2B"'s movement list.Example: Raphael's Reversal Edge, Azwel's stance change, Voldo's various special stances, … Adjusted certain characters and moves that ended up being more powerful than intended.Or instances in which some vertical attacks were not hitting opponents moving in 8WAY-RUN. Example: Fixed instances in which "Astaroth" was able to stay in Soul Charge mode beyond the fixed amount of time. Adjusted some aspects of the battle gameplay. ![]() Gameplay adjustments PS4 | Xbox One | Steam ![]()
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