I appreciate what the developers were trying to do, but the co-op mode feels crippled, not compelling. The co-op mode isn't broken by any means, but it doesn't have the urgency or addictiveness of the single player campaign. In comparison, player two makes almost all the important decisions due to exclusive control of unit paths. Credits are so hard to come by, there really isn't much for player one to do. This system sounds fair enough on paper, but in practice, it's rather clunky. Both players control two of the power ups, as well, though each can use a "boost" ability to increase the effectiveness of the other player's power ups. Player one can buy or upgrade units, while player two controls the map screen. How exactly does the game work with two commanders? The controls are split precisely down the middle. The real question is, what about the co-op? Co-op mode is composed of a few maps, each with several different areas that must be overcome in a time limit. It's a nice twist to the typical strategy found in the genre, but is a bit hard to manage with a controller it was a system clearly designed for a mouse or touch screen, and doesn't translate particularly well to a joystick. A common tactic is to circle around a block repeatedly, allowing shields to regenerate in between, to protect expensive units. You will likely spend much time looking for weak areas, where towers are spread out, and your forces can take them down more easily. By pulling up the map, you can plot which path your forces will take. Perhaps the most critical aspect of your offensive plan takes place on the map screen. Rationing power up usage is one of the most interesting decisions to be made in Anomaly: Warzone Earth. You can repair units, send out a decoy, create a smoke screen to reduce damage, or even call in an airstrike to lay down a zone of flaming death. These power ups are critically important, each one able to turn the tide of a battle. A unit commander runs around on foot with your squad, and can be used to distract the enemy for a few seconds, or, more importantly, to pick up and deploy power ups, which are dropped periodically from friendly aircraft. Unlike most tower defense games, the player isn't merely a spectator.
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